Technical Art Intern - Rigging, Teamfight Tactics - Summer 2026 (Remote)

Riot Games University Programs
Remote
Remote
Internship
Posted 21 days ago

Responsibilities

{"Create various game-ready rigs for characters and assets using tools such as Maya","Troubleshoot problems to help teammates overcome blockers and remove inefficiencies","Participate in a culture of critique: communicate clear goals and outcomes, give and take constructive feedback, decide on next-steps","Ensure rigging assets conform to strict technical specifications","Communicate and collaborate with other discipline experts to ensure your work contributes to an optimal player experience."}

Requirements

{"Currently enrolled in a college, university or non-degree program","Graduating in the 2027 calendar year","Available to work full-time hours for the 12 week internship duration","Eligible to work in the country that you reside in during this remote program","Experience with content creation tools, such as Maya, Photoshop","Demonstrates an understanding of character rigging workflows, including joint placement, skinning, constraints, and animation preparation.","Experience with rigs for characters and creatures of diverse shape and size (bipeds, quadrupeds, etc)","Ability to demonstrate a rig’s range of motion in expressive, exaggerated, dynamic resonant poses that show good deformation and volume preservation","Proficient in writing Python scripts using Maya commands to automate repetitive tasks, streamline workflows, and integrate rigging or animation processes with the production pipeline.","Possesses a foundational understanding of 3D mathematics, including vectors, matrices, transformations, and rotations, to support rigging, animation, and technical problem-solving within 3D environments."}

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