Concept Art Intern, Teamfight Tactics - Summer 2026 (Remote)
Riot Games University ProgramsRemote
•Remote•Internship
•Posted 21 days ago
Responsibilities
{"Sketch, ideate, and iterate concepts of creatures, props and VFX in collaboration with other developers","Develop detailed concept art and orthographs for 3D artists and animators to implement into working game assets","Creatively problem solve and figure out efficient solutions on executing the look and feel of the creatures, props and VFX","Collaborate closely with other disciplines to define concepts that are both narrative and visually cohesive","Support other disciplines throughout the production process with the implementation of the concepts, including giving feedback and paintovers","Take your knowledge of story tropes, archetypes, and narrative devices of all kinds to help improve the designs that go into our worlds","Bring your understanding of human and animal anatomy and know how to stretch the limits while still maintaining a consistent art direction"}
Requirements
{"Currently enrolled in a college, university or non degree program","Graduating in the 2027 calendar year","Available to work full-time hours for the 12 week internship duration","Eligible to work in the country that you reside in during this remote program","Experience working with Photoshop or other relevant painting/design tools","Ability to showcase iterations and sketches in addition to the final rendered pieces.","Proficient in Photoshop and painting/design tools","Demonstrated ability to digitally paint volumetric form and material differentiation in an isometric and orthographic view","Understanding of colors and value structure","Experience creating designs using inspiration from historical, fantasy, scifi, mainstream trends, and/or pop culture references","Great understanding designing characters reading in an isometric view","Inclusion of references, notes, studies, different angles, how a player interacts with a character or place, and why design choices have been made"}
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