Game Designer, Player Systems - Unannounced Game

Jobgether
United States
On-site
Full-time
Posted 12 days ago

Job Description

This position is posted by Jobgether on behalf of a partner company. We are currently looking for a Game Designer, Player Systems – Unannounced Game in the United States.

We are seeking a creative and technically skilled Game Designer to help define the core gameplay systems for an exciting new unannounced project. In this role, you will focus on designing and refining player-centric systems such as combat, movement, weapons, abilities, and progression mechanics that deliver immersive and rewarding experiences. Working within a highly collaborative team, you will play a key part in shaping the moment-to-moment gameplay that defines the player’s journey. This position calls for a designer who thrives in iteration, values simplicity and accessibility, and has a deep understanding of what makes gameplay engaging for both casual and advanced players. The role offers a hybrid setup, with the flexibility to combine remote and on-site work.

Accountabilities:

  • Design and implement player systems including combat, movement, and progression features to enhance the overall gameplay loop.
  • Collaborate closely with art, engineering, and UI/UX teams to ensure cohesive and engaging player experiences.
  • Create and iterate on features and mechanics through playtesting and feedback-driven refinement.
  • Balance player progression systems to deliver long-term engagement and consistent rewards.
  • Develop design documentation, prototypes, and balance sheets to support implementation.
  • Contribute to the creative vision by proposing innovative ideas and ensuring features align with design goals.
  • Participate in cross-disciplinary discussions to ensure smooth execution of gameplay features.

Requirements

  • Minimum 5 years of professional experience in game design with a focus on gameplay systems.
  • Deep understanding of core gameplay mechanics, including combat, player movement, abilities, and progression.
  • Proven ability to design features that feel responsive, balanced, and satisfying to players.
  • Strong analytical and mathematical skills for tuning systems and maintaining gameplay balance.
  • Technical proficiency with visual scripting languages or major engines (Unity, Unreal, etc.).
  • Excellent communication, collaboration, and problem-solving abilities.
  • Experience with AAA development pipelines and iterative, feedback-driven design processes.
  • Passion for creating inclusive and engaging experiences for diverse player audiences.

Pluses:

  • Prior experience designing core gameplay features or systems from concept to completion.
  • Familiarity with the shooter genre or action-based titles.
  • Background in related disciplines such as art, programming, production, or audio.
  • Experience developing systems that run across console and PC platforms.

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