Build Pipeline Programmer - Studio Compass (In office, hybrid or remote)
nDreams LimitedJob Description
We are looking for Build Pipeline Programmer. This is a specialised programming role focused on developing and maintaining build pipelines for Unreal Engine-based VR projects. You’ll work closely with programming, art, and design teams, as well as central functions like Shared Technology and IT.
In this role, you will design, implement, and maintain build pipelines for Unreal Engine projects. You’ll optimise build and deployment processes to improve efficiency and reduce turnaround times, identify and resolve pipeline bottlenecks, automate repetitive tasks to streamline development workflows, and provide technical support for build-related issues.
The rundown:
- Permanent
- Full time (37.5 hours per week)
- In office OR hybrid OR remote
- Salary is competitive and dependent on experience
Key responsibilities:
- Independently implement build and automation features to a professional standard.
- Monitor and troubleshoot live build processes across multiple systems.
- Plan and estimate tasks effectively, balancing priorities and escalating blockers.
- Communicate status updates and write clear documentation for build systems.
- Collaborate with stakeholders across the studio and Shared Technology teams.
Requirements
The skills you’ll need:
- Proficiency in Python and C#.
- Experience with TeamCity (including Kotlin configuration), Perforce, and Unreal Build Graph.
- Familiarity with Unreal automation (C++, Blueprint, or Python).
- Understanding of cloud computing concepts and AWS CLI.
- Basic scripting in Unix/Bash and PowerShell.
- Strong communication skills, especially when explaining technical concepts to non-technical staff.
The nice to haves:
- Experience working on at least one released title for console, PC, VR, or mobile.
- Prior responsibility for implementing and maintaining automated processes.
- Professional experience with Unreal Engine 5.
- Experience with Unreal Hord build system.
- A passion for VR and knowledge of what makes a great VR game.
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