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Technical UI Designer

Devoted Studios
Remote
Posted 3 months ago

AI summary

This role involves building and implementing UI features and animations in Unreal Engine, collaborating with designers and engineers, and addressing UI performance issues.

Eligible from: Worldwide

Job Description

Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry.

Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it’s porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners’ internal teams.

We are proud to be the development partner of choice for industry leaders such as:

  • 2K
  • Xbox
  • Meta
  • Obsidian Entertainment
  • Turtle Rock Studios
  • Gearbox Software

At Devoted Studios, we’re committed to making outsourcing more efficient, collaborative, and impactful. If you're passionate about co-development, game art, or solving technical challenges on a global scale.

We are looking for a Technical UI Designer who lives and breaths in Unreal Engine. This is a hands-on implementation role, building out UI features and animations from design handoff to shipped product, working in Unreal Engine daily.

Responsibilities:

  • Build, implement, and polish UI features and systems using Unreal Engine, UMG, and Blueprints
  • Own UI animation — motion design, transitions, reactive states, and feel — from concept through final implementation
  • Collaborate closely with UX designers, UI artists, and engineers to bring features from spec to shipping
  • Diagnose and resolve UI performance issues; contribute to reducing technical debt in existing systems
  • Create and maintain reusable UI components and documentation that other designers can build on
  • Iterate fast based on feedback from leads and QA — shipping quality on a live-service cadence

Requirements

  • Professional experience implementing UI in a shipped game, using Unreal Engine (UMG + Blueprints) or equivalent engine
  • Strong animation sensibility — you understand timing, easing, and motion hierarchy, and you can build it yourself rather than hand it off
  • Experience with visual scripting languages (Blueprints, Lua, or equivalent)
  • Comfortable reading and acting on feedback from leads, UX, and QA without friction
  • Portfolio or reel demonstrating shipped UI work — implementation quality matters more than concept art

Nice to have

  • Experience on a live-service title with frequent content updates
  • Familiarity with view models or data-driven UI architecture
  • Experience with 3D packages (Maya, 3ds Max) for asset prep
  • Exposure to performance profiling and GPU/CPU cost awareness for UI

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About the job

Posted on
May 26, 2026
Job type
Full-time
Location
CanadaRemote

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