Job Description
About Voodoo
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
Team
Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
This is an opportunity to bring your ideas to life, to create your games, in an enjoyable and benign working environment among gaming lovers. Your games will be published by the worldwide leader in this field. You will get the chance to join a newly created small studio, focusing on creating and testing new hyper casual game prototypes to be published by Voodoo. You will have autonomy, a strong impact on the ideation, and a unique opportunity to reach hundreds of millions of players. You will take an innovative approach to gameplay ideas/features and give them their own spin.
Role
With this role, you will be core to the company by contributing daily to important decisions with a multidisciplinary team of passionate and talented people. The game you will be focused on is Draft Showdown. Flesh out the details of a game's design, oversee its testing, and revise the game in response to player feedback. Thanks to your creativity and your teamwork, let’s entertain millions of people with your hit games.
Our studios are looking for people who bring their own ideas and are always willing to compromise to move forward.
Contribute to VFX design for in-game actions, events, and player feedback.
Support gameplay teams with technical visual solutions and FX that enhance readability and impact.
Develop and integrate screen-space FX and postprocessing effects for menus and gameplay.
Build tween-based animation systems and shader-based responsive feedback fx.
Create custom shaders and materials (2D/3D) for characters, environments, and UI elements.
Implement modular and reusable UI/UX systems (cards, popups, banners, upgrades, etc.).
Develop and maintain tools to streamline art production and optimize pipelines.
Profile
You have solid experience as a Technical Artist in a game studio, ideally with shipped mobile titles
You are proficient in Unityand have a strong understanding of its rendering pipeline and asset integration workflows
You have hands-on experience withshader creation(HLSL, ShaderGraph, or equivalent) and real-time VFX systems
You are comfortable writingtools and scripts(Python, C#, or similar) to automate and improve art pipelines
You have a strong understanding of performance optimization— draw calls, texture memory, poly counts, and mobile GPU constraints
You act as a naturalbridge between artists and engineers, with strong communication skills and an ability to translate technical constraints into actionable guidance
You are aproblem-solverwho can proactively identify bottlenecks in the pipeline and propose solutions without waiting to be asked
Benefits
• Best-in-class compensation
• Other benefits according to the country you reside
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