Senior Unity Game Developer (Full Stack)

Hire Overseas
Philippines
On-site
Full-time
Posted 28 days ago

Job Description

We’re looking for a Senior Unity Game Developer (Full Stack) who can build, optimize, and ship gameplay systems from the ground up.

You’ll join a small, focused team building a football gaming experience where strategy, competition, and player ownership come together. This role is ideal for a developer who’s done it all — gameplay, UI integration, backend connections, optimization, tooling — and still enjoys getting deep into the details.

You’ll work directly with product, art, and design teams to turn creative concepts into high-performing, polished player experiences.

Why You’ll Want to Join

  • You will be paid in USD (bi-monthly: every 15th and 30th)
  • Up to 14 days of Paid Time Off annually (starting Day 1)
  • Observance of Holidays (based on your location)
  • 100% remote setup so you can work wherever you feel most productive
  • Collaborate with a small, talented team where your work directly impacts the product
  • Build games for a global football community backed by official licenses and partnerships

What You’ll Work On

Core Development

  • Implement and optimize gameplay systems, UI frameworks, and backend API integrations
  • Build editor tooling and workflow automations to improve production efficiency
  • Manage pipeline optimization for importing and integrating 2D/3D assets, animations, and VFX
  • Translate design mockups and motion files into fully functional in-game interfaces
  • Contribute to system design, technical documentation, and clean, maintainable code

Performance and Optimization

  • Profile, debug, and optimize memory, rendering, and CPU performance across mobile platforms
  • Streamline build pipelines and asset workflows to improve iteration speed
  • Balance visual fidelity and performance for smooth gameplay

Integration and Collaboration

  • Work closely with motion, VFX, and UI teams to integrate and fine-tune assets inside Unity
  • Collaborate with backend and design teams on feature implementation and API usage
  • (Optional but a plus) Convert After Effects animations to Unity-compatible motion sequences
  • Implement basic shaders and visual effects when needed

What You Bring

  • 5–10 years of experience in Unity development (C#)
  • Proven track record building and shipping mobile or cross-platform games
  • Strong understanding of UI frameworks, asset integration, and performance optimization
  • Experience with backend API integration and Unity editor tooling
  • Ability to manage end-to-end Unity workflows (assets, pipelines, builds, and VFX integration)
  • Self-driven, technically curious, and motivated to deliver at startup speed

Nice to Have

  • Experience converting After Effects motion into Unity
  • Familiarity with shader development (HLSL or Shader Graph)
  • Strong understanding of VFX pipelines and animation blending
  • Hands-on experience with Addressables, Scriptable Objects, and build automation
  • Experience developing or contributing to non-AAA but high-quality indie or mobile titles

How to Apply

Please include:

  1. Your updated resume highlighting Unity and gameplay experience
  2. A portfolio or GitHub link showcasing projects you’ve built or contributed to
  3. A short 1–2 minute Loom video introducing yourself and describing your most complex Unity project and your role in it

Only complete applications with both a portfolio and Loom video will move forward.

If you’ve built games from the ground up, enjoy optimizing everything you touch, and want to be part of a small team redefining football gaming for fans around the world, we’d love to meet you.

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