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Senior Outsourcing Prop Artist | North America | Canada | Europe | Fully Remote

Escape Velocity Entertainment Inc
United States
On-site
Full-time
Posted 9 months ago

Job Description

What we are looking for: 

We are seeking a Senior Outsourcing Props Artist to collaborate closely with both internal and external teams on 3D Props Assets creation for Cosmetics of the game. In this role, you will work with the producer on scheduling, coordinate with the internal development team to meet project needs and manage the delivery of assets from external vendors. The candidate will serve as the primary point of contact for external partners for a given area and must be extremely nimble, with strong organizational skills and flexibility to adapt to varying time schedules, evolving project needs, and non-traditional hours across different time zones. While the role includes managerial responsibilities, it is also hands-on, involving the intake and assessment of assets to ensure they meet the required standards. Additionally, you will provide valuable feedback on art assets from the outsource to maintain quality and consistency throughout the project.

Requirements

What we will do together: 

  • Drive, feedback and implement high-quality Cosmetics 3D Props Assets.
  • Communicate and partner between Concept Art, Environment Team, Character Team, Rigging, Animation departments and VFX to develop props assets that follow quality, stylistic standards, performance and game requirements.
  • Communicate, Support and feedback work from External Vendors
  • Train and unblock outsourcing partners, provide best practices/samples, and support production schedules.
  • Generate answers quickly to resolve ambiguity, and champion for best sustainable practices.
  • Adapt to the concept and style of the project.
  • Create beautiful and functional 3D Props Art from concept art and reference materials.
  • Operating Confidently in engine, implementing content and making sure everything runs smoothly

.

What you will bring: 

  • Proficiency in industry-standard software such as Unreal, Substance Painter, Maya, Zbrush are required.
  • Experience working on a released game.
  • Experience with creation of wide variety of 3D Assets.
  • Experience with Autodesk Flow Production for Tracking and Confluence strong plus.
  • Experience with rigging/VFX or animation would be a plus.
  • Experience in concept art and visual design would be a plus.
  • Attention to detail and clear organizational skills. A mind for problem-solving large-scale asset management, pipeline inefficiencies and comprehensive processes on a technical level.
  • Excellent communication and collaboration skills, natural curiosity for the bigger picture, and the ability to work well in a team environment.
  • Previous experience in an Outsourcing role, partnering successfully with external vendors.

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