Senior Level Designer | North America | Canada | Europe | Fully Remote
Escape Velocity Entertainment IncAI summary
The Senior Level Designer will create and refine engaging game spaces that enhance player choices and experience, collaborating with cross-discipline teams to develop level content from concept to execution.
Job Description
What we are looking for:
Here at Escape Velocity, we are building a culture of play and seeking an imaginative, skilful, and proactive Senior Level Designer to join our remote team. This role owns the design and construction of engaging, readable and strategically rich spaces that support the game’s core mechanics, combat and movement systems. The ideal candidate understands not only how to build interesting spaces, but also why players make their choices within those spaces. If you share a passion for developing ground-breaking worlds and you value unique player experiences, then this may be for you!
Requirements
What we will do together:
- Collaborate with cross discipline teams to plan and create level content.
- Present and pitch ideas to internal and external teams.
- Design and develop maps, arenas, objectives and combat spaces from concept to final blockout.
- Blockouts must clearly communicate flow, scale, player positioning, sightlines, cover and traversal.
- Iterate rapidly based on playtest data and team feedback.
- Playtest in-progress work of others and provide feedback to the team.
- Collaborate with Mechanics and AI Designers and Engineers to create unique gameplay mechanics and improve tools.
- Work with Environment Artists to transition gameplay blockouts into polished environments without compromising intended gameplay integrity.
What you will bring:
- Passion for action games on Console and/or PC.
- Design & 3D level building expertise.
- 5+ years of professional Level Design experience.
- Experience using industry-standard engines such UE5 and/or Unity.
- Strong communication skills, taking and understanding direction well, meeting deadlines, and mentoring more junior members of the team.
- Strong game design knowledge: must be able to intelligently discuss the strengths and weaknesses of recent games. Must be able to list techniques used to make fun levels and systems.
- Drawing/art/Photoshop skills are a plus.
- Technical skills and experience with common scripting languages are a plus.
- 3D construction skill beyond blockout quality geometry is a plus.
- A portfolio demonstrating high-quality shipped/playable Level Design work.
About the job
- Posted on
- Sep 3, 2026
- Job type
- Full-time
- Location
- CzechiaRemote
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