Material Artist - Talent Pool (2026 Opportunities)
Liquid DevelopmentAI summary
As a Material Artist, you'll create and manage high-quality, game-ready materials, collaborating closely with other artists and engineers to enhance the visual quality of in-game environments. This is a remote position open to applicants residing in Ontario, Canada.
Job Description

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.
Check Us Out On ArtStation:
https://www.artstation.com/liquiddevelopment
We’re building our 2026 talent pool for exceptional Material Artists! By applying, you’re not applying for a specific role today—instead, you’re joining a curated network of creative professionals that we may reach out to as new projects emerge. While this isn’t an active opening at the moment, it helps us get to know your style and experience early on. If your skills and experience align with upcoming opportunities, we’ll contact you to explore a potential collaboration. Join us now to stay on our radar for exciting future work.
We are looking for a 3D Material Artists with a strong artistic eye and a passion for crafting high quality, game-ready materials. You will join an experienced team on a long-term project, working closely with Environment Art, Concept Art, and Engineering to develop materials that are visually compelling and faithful to the project's artistic direction.
Some of the cool stuff you'll be doing:
- Create and maintain a wide range of PBR materials and surface treatments that support and elevate the project's visual direction
- Build and manage Substance Designer graphs for both tileable materials, trims, and surface detail
- Collaborate with Environment Artists to ensure materials are integrated consistently and effectively across in-game environments
- Contribute to the development and documentation of material workflows, standards, and libraries
- Track and address material-related bugs during production and post production
Requirements
What you'll bring to the table:
- A strong portfolio with recent workdemonstrating an artistic approach to material and surface creation across a variety of styles and real-world surface types (**must submit to be considered**)
- 3+ years of experience in video game production with at least one shipped title
- Strong grasp of composition, color theory, and the physical properties of real-world surfaces.
- Proficiency in Substance Designer and Substance Painter
- Solid understanding of PBR workflows and material creation pipelines
- Technical proficiency in game art workflows including UV layout, texel density, and texture optimization
- Strong proactive collaboration and communication skills
While this is a fully remote position, at this time, we are only consider applicants that reside in Ontario, Canada.
Due to the high volume of applications, we kindly ask you to not reach out to the Liquid Development team. Once you submit your application, you will receive a confirmation email that the hiring team will be reviewing your application. You will hear directly from our Talent Acquisition team once we have an update for you regarding your application status.
About the job
- Posted on
- Jun 8, 2026
- Job type
- Full-time
- Location
- Ontario, CanadaRemote
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