Job Description
The Perception team at Zoox is at the forefront of leveraging GenAI to create synthetic data, unlocking scalable training and evaluation for our autonomous system's perception and entire stack. As a Generative AI Engineer, you will develop and train cutting-edge models for sensor-level scenario generation, utilizing world models and radiance fields techniques with large-scale proprietary data. This role directly impacts the productivity, safety, and capabilities of Zoox's autonomous system by validating algorithms in real-world conditions.
Qualifications:
- MS or PhD in Computer Science, Machine Learning, or related technical field with 3+ years of industry experience
- Demonstrated experience architecting, training and deploying large models such as diffusion, flow matching, GANs and/or NeRFs.
- Experience building and maintaining ML training pipelines, including data preprocessing, model training, and evaluation
- Proficiency in Python and ML libraries (PyTorch, NumPy) demonstrated through professional or research projects
- Experience training with large scale datasets (e.g. tens of millions of videos)
Bonus Qualifications:
- Publications in top-tier conferences (CVPR, ICCV, RSS, ICRA)
- Experience with autonomous robotics systems
- Experience implementing 4D Gaussian Splatting
Requirements
Qualifications:
- MS or PhD in Computer Science, Machine Learning, or related technical field with 3+ years of industry experience
- Demonstrated experience architecting, training and deploying large models such as diffusion, flow matching, GANs and/or NeRFs.
- Experience building and maintaining ML training pipelines, including data preprocessing, model training, and evaluation
- Proficiency in Python and ML libraries (PyTorch, NumPy) demonstrated through professional or research projects
- Experience training with large scale datasets (e.g. tens of millions of videos)
Bonus Qualifications:
- Publications in top-tier conferences (CVPR, ICCV, RSS, ICRA)
- Experience with autonomous robotics systems
- Experience implementing 4D Gaussian Splatting
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