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Environment Artist - Lighting

Keywords Studios
Remote
Posted 10 months ago

AI summary

As an Environment Artist with a focus on lighting, you will create high-quality environment art emphasizing lighting, mood, and atmosphere, while collaborating closely with other teams to optimize and troubleshoot lighting setups for gameplay and narrative support.

Eligible from: South East Asia

Job Description

Keywords Studios currently looking to expand its team in South East Asia. We're currently looking for AAA, experienced Environment Artists specifically with Lighting experience. These opportunities can be located in either Malaysia, Indonesia, Philippines (Remote), Singapore (Onsite). This is a permanent, full time position.

Keywords Studios is a global leader providing art services to AAA Publishers. Our work can be seen across many of the top selling titles on console and PC. We've secured an exciting AAA IP project and anticipating further project announcements early in 2026.

Requirements

At Keywords Studios we are looking for an accomplished, enthusiastic and self-motivated Environment Artist (Lighting Focus) to join our team working on an exciting, new and unannounced project. 

An Environment Artist (Lighting Focus) at Keywords Studios:

  • Creates high-quality environment art with a strong emphasis on lighting, mood, and atmosphere.
  • Builds, iterates, and optimises lighting setups that support gameplay, narrative, and artistic direction.
  • Collaborates closely with art direction, level design, and tech art to ensure lighting enhances spatial readability and performance.
  • Authors and maintains lighting passes, post-processing profiles, and environment shaders/materials as needed.
  • Troubleshoots lighting issues related to performance, consistency, or technical constraints across platforms.
  • Contributes to visual benchmarks and helps establish best practices for lighting workflows.

Requirements

  • Proven experience as an Environment or Lighting Artist on a shipped AAA or high-quality game project.
  • Strong portfolio demonstrating lighting, composition, and environment art fundamentals.
  • Proficiency with modern game engines (Unreal, Unity or proprietary engines).
  • Solid understanding of lighting theory, color, exposure, and real-time rendering.
  • Experience with PBR workflows and optimization for real-time environments.
  • Ability to work collaboratively across disciplines and iterate quickly based on feedback.
  • Experience with lighting tools, profiling/debugging, or scripting for workflow automation.

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About the job

Posted on
Dec 5, 2025
Job type
Full-time
Location
MalaysiaRemote

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